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2002 FIFA World Cup (PC)

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Product summary

2002 FIFA World Cup is quite simply one of the most exciting PC sports games ever created.

Gamespot editors' review

  • Reviewed on: 05/09/2002
  • Updated on: 01/28/2004
  • Released on: 04/30/2002

It wasn't so very long ago that soccer fans could choose from a variety of PC-based depictions of their favorite sport. Yet as the last few years of the 20th century fluttered by, it became increasingly apparent that one title stood tall above the rest. That game was EA Sports' FIFA Soccer, and today it is virtually the only way to play. With 2002 FIFA World Cup, EA has gone to the well once more, again tweaking its dominant formula just enough to make an already captive audience think hard about reenlisting. Sporting several minor gameplay enhancements and a substantially overhauled presentation that impressively re-creates the global impact of a World Cup event, this edition of FIFA is in many ways the finest edition of FIFA yet. Although it revolves completely around the 2002 Japan/Korea World Cup and as such doesn't deliver the sheer number of players, teams, and league and tournament options of FIFA's regular annual installments, 2002 FIFA World Cup is quite simply one of the most exciting PC sports games ever created.

2002 FIFA World Cupscreenshot
2002 FIFA is easily the best-looking PC soccer game yet.

This is no small accomplishment considering how professionally appointed each previous FIFA has been. Yet when experienced back-to-back with last year's FIFA Soccer 2002--released a scant six months ago--2002 FIFA World Cup is a completely different animal. Starting with the game's dramatic introductory sequence, you'll sense that EA wanted to unleash something new. The usual electronic/dance beats of chart-toppers such as Moby and Ministry of Sound have been exchanged for the powerful strings and crescendos and kettledrums of the critically acclaimed Vancouver Symphony Orchestra. The menu system, which surely reached the peak of drabness in last year's model, is polished, colorful, and presented with pride. The new "everyone's game" component, wherein you can access real-life multimedia snippets concerning most every aspect of this year's World Cup, is especially enjoyable despite its low-grade video quality.

2002 FIFA World Cup presents 20 Japanese and Korean stadiums in all, each a seemingly faithful and certainly brilliantly rendered work of art, and the choice of day or night contests. Interestingly, the game does not offer inclement weather options. When the sides are selected and the go-ahead given, you'll take a dizzying ride from the top of the stadium to pitch level, taking in a profusion of visual treats along the way. Fireworks explode in the sky, laser effects dance all around, and a surging sea of spectators rises and falls as one. EA has adopted a high-contrast color palette for this edition, with greener grass, brighter daylight, darker night skies, punctuated lighting effects, and more vivid kits and thus has made the game look far more vibrant and alive than ever before.

2002 FIFA World Cupscreenshot
2002 FIFA is still best played from distant perspectives.

And though this or any other PC soccer game plays far better when viewed from a distant perspective through which general team movement can be more effectively monitored, watching a contest unfold from a tight vantage point has never been so rewarding. EA Sports pioneered the art of duplicating the physical attributes of real-life athletes in game form, yet the FIFA series has always placed a poor second in that respect to other EA franchises, like NHL Hockey. This has changed in 2002 FIFA World Cup, where respective players' faces, heights, and builds now really look different. Players seemingly move more smoothly too, sporting a full range of animations that make even quick actions and maneuvers seem fluid. Postgoal celebrations are really something to behold, particularly after the first score of a contest, where the game speed slows significantly to showcase the frenzied responses of players and crowds alike. Flashbulbs pop, streamers cascade to the ground, and players leap and embrace and dance like never before.

This major atmospheric upgrade is not purely visual. EA has programmed all of its new orchestral music to ebb and flow in conjunction with the latest developments on the pitch. Like a big-budget Spielberg soundtrack, the tones grow dark and deep in tense moments and explosively energetic after goals and victories. Simply awaiting a referee's carding decision gets the heart pumping. Likewise, the assembled throng roars and cheers and engages in rhythmic chanting throughout each game and is always reactive to the latest developments. Back for another stint in the broadcast booth is the ever-compelling John Motsen and the enchantingly annoying Andy Gray, who once again prove that EA's brief stint with American-based ESPN announcers Phil Schoen and Julie Foudy is nothing but a mortifying memory. Certainly from a presentation standpoint, EA has succeeded in elevating the spectacle of the World Cup beyond that of a yearly tourney or league game.

Of course, none of this would mean anything if the gameplay weren't up to par. In 2002 FIFA World Cup, EA has addressed some issues, has added a few twists and turns, and has made the new game noticeably more challenging. Although the game continues to unfold far faster and with less time for thought and planning than the real item and thus will disappoint hard-core footy buffs expecting perfect realism, it has been slowed down a bit and once again retooled just enough to warrant a look.

2002 FIFA World Cupscreenshot
When shot with sufficient force, the ball emits a visible trail.
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