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CNET editors' rating:
3.0 stars
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Product summary
While it isn't the definitive F1 racing game we were hoping for, it certainly plays well, looks decent, and offers more than enough options and racing modes to keep fans of the virtual F1 racing circuit happy for quite some time.
Specifications: ESRB: Everyone; Genre: Formula One; Elements: Formula One Racing; See full specs
Gamespot editors' review
- Reviewed on: 04/17/2000
- Updated on: 03/04/2004
- Released on: 02/29/2000
While Electronic Arts' first F1 racing game isn't the definitive F1 simulation we had hoped for, it certainly is a solid F1 racing title that will certainly please both the casual and die-hard fan of the sport.
The game is chock-full of modes and options, ranging from a full season run in which you hope to capture the championship, to a single race for fun, as well as a time trial, and two-player modes. Just about every mode other than the quick start lets you customize all of the rules and settings to your preference. In addition, F1 2000 lets you pick from all of the real drivers, cars, and tracks featured in the actual real-life F1 2000 racing-season schedule. While all these added bells and whistles are certainly nice to have, F1 2000's performance on the track is really what the game is all about.
Controlling the vehicles in F1 2000 on the default settings is a lot more stable than the majority of F1 titles for the PlayStation, which is great for beginners. The default settings have an added safety feature called auto braking. This feature lets unskilled drivers attack the tracks aggressively by automatically keeping the speed of the vehicle at an appropriate level so that you never whiz by a 90-degree turn and slam into a wall. While this feature isn't new to F1 racing games, this option, combined with the stable physics of F1 2000, makes playing the game a more pleasurable experience for the novice player. For veterans of the sport, F1 2000 makes it possible to turn off the auto braking, change a staggering number of vehicle settings that change how the vehicle corners, accelerates, decelerates, and just about everything else you could want. The vehicle settings in F1 2000 really do alter how the car handles, and for die-hard fans of the sport this is a big plus.
One odd point worth mentioning about the control is that there is an apparent difference in the control responsiveness between the D-pad and analog stick. When you are playing F1 2000 with the D-pad, the vehicles just don't seem to have the turning ability that they do when you're playing with the analog stick. So if you enjoy playing racing games, using the analog stick isn't a problem. However, for the D-pad elite, the difference can be a bit frustrating.The AI of the computer-controlled opponents ranges - some cars never seem to notice as you pass them, while others never want to let you pass. This variety in the AI keeps the game refreshing, since you never know when one of them might risk a black flag to keep you in their rearview mirror.
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