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F1 2002 (GameCube)

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Product summary

F1 2002 is a great Formula 1 game and a welcome addition to the GameCube's relatively small library of driving games.

Specifications: ESRB: Everyone; Genre: Driving; Elements: Formula One Racing See full specs

Gamespot editors' review

  • Reviewed on: 09/30/2002
  • Released on: 06/22/2002

Electronic Arts' F1 2002 has the distinction of being the only Formula 1 racing game currently available for the GameCube, and that alone will mean a lot to racing fans who own Nintendo's console. However, F1 2002 is also a noteworthy Formula 1 game in its own right, with an up-to-date roster of drivers, teams, and racetracks from the ongoing F1 season; controls and options that are designed to accommodate experienced and novice players; and some of the best graphics in a GameCube driving game. Functionally and visually, this game is a twin of F1 2002 for the PlayStation 2, which was developed using the same impressive graphics and physics engine used in F1 2001.

F1 2002screenshot
F1 2002 is another great installment in EA Sports' long-running F1 franchise.

In absolute terms, however, F1 2002 is better than F1 2001. The game has retained all the exceptional aspects of its predecessor while trimming a lot of the fat. Gone is the domination single-player mode. As interesting as it might have been, it wasn't true to Formula 1 racing, so it's out. The number of challenges, though, has been increased to a total of 25. These objective-based driving exercises are modeled after Gran Turismo's license tests, and they're designed to hone your F1 driving skills to a sharp edge. Unlike in last year's PS2 game, completing all of them is no longer a prerequisite to racing in F1 2002's season mode, which--like in most racing games--is the game's heart and soul.

Those who have played F1 2001 for either the Xbox or PS2 will know exactly what to expect of this game's core gameplay mechanics. The cars' sensitive controls are still the same, though they're somewhat twitchier in this version of F1 2002, since the GameCube controller's face buttons are not analog. You'll have to resort to the controller's C stick if you want gradual acceleration and braking. As such, driving these 800hp machines around the tracks requires a judicious amount of restraint, as laying into the accelerator will do nothing but quickly introduce your car to a cement wall. The brakes require a delicate touch as well, since it doesn't take much to cause a lockup. Those who might not be used to these controls will probably find them frustrating at first, but it only takes a few laps to get used to them, and a few more to excel at them. The physics model of F1 2001 for the PS2 and Xbox has also been retained, meaning that your car's handling will change throughout the course of the race as your tires grow bald and as you use up fuel, making the car lighter. The interactive pit stops are also the same, and you can easily make out your entire pit crew fussing over every aspect of your car. If you damage your car during a race, you'll even see some crewmembers replace the broken parts with brand-new ones--they don't magically appear out of thin air.

As its name implies, F1 2002 is based on the current season of Formula 1 racing, and as such, it lets you race as any of the league's 22 drivers--from Barrichello and Coulthard to the brothers Schumacher--on any of the world-famous racetracks. This updated roster of teams means that you can also choose to play as either of this year's new arrivals, Renault and Toyota. The game's season mode will take you through all 17 tracks in the proper order, starting with Melbourne and concluding at Suzuka, and before every race, you can practice, qualify, warm up, and dial in your car's settings to your liking. Like in real life, points are awarded to drivers and teams who place first, second, and third, and at the end of the season, the driver with the most points is crowned the champion and the team with the most points is awarded the constructor's cup. The ultimate goal, of course, is to have enough points to win both of these coveted prizes. For those without the patience to endure 17 individual practice sessions, qualifying runs, and races, F1 2002 lets you create custom seasons of any length and order. You can also participate in a single race weekend, or skip practice and qualifying altogether and jump straight into a race. Most of the tracks in this quick race mode are locked, however, and require you to successfully complete them in the season mode beforehand.

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