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Product summary
F-Zero X has the solid racing chops you've come to expect from the series, but the visuals are awfully plain.
Specifications: Genre: Driving; Number of players: 1-4 Players See full specs
Gamespot editors' review
- Reviewed on: 10/02/2007
- Released on: 06/25/2007
Generally speaking, every game in the F-Zero series offers the same sort of lightning-fast, futuristic racing that's easy to learn and tough to master. However, the games do tend to vary when it comes to such aspects as visual style and technical flair. In that regard, F-Zero X for the Nintendo 64 is the black sheep of the family.
The basic gameplay is still solid. In each of the various play modes and cup competitions, you're supposed to pick a futuristic hover sled then try to beat a field of 30 other racers on elevated courses that twist, turn, loop, or occasionally send you flying across large open expanses. Banking during turns and performing power slides will help you leap to the front of the pack. And, you can always trade some of your shield power for an extra burst of speed when you need it most. But smashing into the track boundary too often will deplete your shield and cost you the race, as will flying out of bounds. Conversely, nudging your opponents to their doom is a wonderful way to win.

Blurry tracks and sparse roadsides are the norm in this futuristic racer.
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